Tuesday, May 19, 2009

Pokemon Needs Some Fresh Inspiration


The Pokemon formula remains relatively unchanged


I recently read on Kotaku that Nintendo is already hard (or not very hard) at work on Pokemon: Soul Silver and Heart Gold, Nintendo DS ports of the Gold and Silver games released on the Gameboy Color back in 2o00.

Of course this is a grand idea, considering the amount of money these games made, and considering how much money the Pokemon franchise continues to amount. Any gamer that grew up with Pokemon, like myself, has likely played most of the core Pokemon releases, and realizes one thing.

Not only has it been done before, but now it's just boring.

Nintendo has had it's technique down since the original releases of Red and Blue: The only way to catch em all is to buy every version. With this technique comes the mentality of making minimal changes to the system because lets be honest, it's gonna make money no matter what right?

This may have flown back in the days when the Nintendo 64 and Playstation were prominent, but these days gamers need content, fresh and lots of it. Sequels or the next game in series doubly so, because if you've made a succesful first game into a brand new IP, then your audience expects that much more from the second. With the economy down, gamers really need to be persuaded to throw down the cash for a game.

I'm using Pokemon for this example because it's the most obvious example out there. If Nintendo really wants to make a big buck on their future titles, then they need to revamp the system because every game after Ruby and Sapphire has just been boring. Go ahead and argue with me all you want, but even you know that after you beat the Elite 4 and whatnot, you don't really feel like doing much else.

Obviously Nintendo has made attempts to expand on the franchise in new ways; none of which have been incredibly succesful, or not nearly as much as the Gameboy and DS releases.

What I think Nintendo needs to do is make a new pokemon fresh for Wii. Take basic mechanics of Super Smash Brothers, take the camera away from the side scroller view and put it in third person perspective, similar to the Kingdom Hearts camera. For your fights you control a Pokemon, and I don't mean like in those shitty Stadium games, you can actually CONTROL the monster. Let them use an assortment of moves, don't just limit it to 4, and map a bunch of moves to different button schemes.

From there, expand the Pokemon world, flesh it out and make it BIG. Because thats what Pokemon was back then was BIG. Can you imagine an Oblivion sized Pokemon game? Fill that mother with all kinds of creative content and I GUARANTEE it will be a massive hit.

Lets just hope Nintendo reads this...what I think it's great idea.

1 comment:

  1. Believe it or not, I had that same idea when I first played Red over 9 years ago, and I've been waiting for Nintendo to do at least something similar. There are already hundreds of games using similar styles, so them not moving onto anything new seems more like lazyness on their part than anything else. Hell, chaces are the game's core programming for the battle system hasn't changed much since it first came out...

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